weatherless...................75.05575% offense.......................38.37307% balance.......................37.95782% sand..........................18.36902% hyperoffense..................10.87181% semistall..................... 9.23116% sun........................... 6.11356% voltturn...................... 4.47490% stall......................... 3.56614% rain.......................... 2.34126% multiweather.................. 2.31314% monotype...................... 1.42313% choice........................ 0.80196% sandoffense................... 0.77688% dragmag....................... 0.64392% sandstall..................... 0.60582% hail.......................... 0.43816% sunoffense.................... 0.27590% trickroom..................... 0.26403% monoflying.................... 0.16503% monobug....................... 0.15232% rainoffense................... 0.14256% monopoison.................... 0.12907% monodragon.................... 0.12879% monosteel..................... 0.12381% tailwind...................... 0.10451% monograss..................... 0.10269% monowater..................... 0.09939% monofire...................... 0.09504% monoground.................... 0.07774% monofighting.................. 0.07233% monopsychic................... 0.06607% monorock...................... 0.06130% monoghost..................... 0.05702% monoelectric.................. 0.05267% mononormal.................... 0.04962% monoice....................... 0.04688% rainstall..................... 0.04179% monofairy..................... 0.03877% sunstall...................... 0.03145% monodark...................... 0.02224% hailoffense................... 0.00729% trickhail..................... 0.00634% tricksand..................... 0.00237% Stalliness (mean: 0.032) -2.0|## |### -1.5|###### |######### -1.0|########### |################# -0.5|########################## |########################## 0.0|############################## |######################### +0.5|##################### |################### +1.0|############# |########### +1.5|##### |### +2.0|## |# +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%