weatherless...................74.62783% balance.......................40.50186% offense.......................33.62058% sand..........................21.59338% semistall.....................11.10688% hyperoffense.................. 9.74794% stall......................... 5.02274% voltturn...................... 4.72839% sun........................... 3.86185% multiweather.................. 1.93246% rain.......................... 1.48193% choice........................ 0.96289% sandstall..................... 0.87051% sandoffense................... 0.60073% dragmag....................... 0.59802% monotype...................... 0.40697% hail.......................... 0.36748% trickroom..................... 0.28115% sunoffense.................... 0.16982% rainoffense................... 0.09297% monopoison.................... 0.07682% tailwind...................... 0.04814% monograss..................... 0.04637% monofire...................... 0.04402% monosteel..................... 0.03997% monoice....................... 0.03639% monoflying.................... 0.03366% monoground.................... 0.03197% monobug....................... 0.01802% monodragon.................... 0.01799% trickhail..................... 0.01733% monowater..................... 0.01585% rainstall..................... 0.01410% monoghost..................... 0.01313% sunstall...................... 0.01259% monofighting.................. 0.01169% monopsychic................... 0.01086% monoelectric.................. 0.00706% mononormal.................... 0.00225% monorock...................... 0.00116% monofairy..................... 0.00100% monodark...................... 0.00075% hailoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.136) -2.0|### |### -1.5|###### |####### -1.0|######### |############# -0.5|############################ |###################### 0.0|############################## |########################### +0.5|########################## |###################### +1.0|############## |############### +1.5|###### |#### +2.0|#### |# +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%