weatherless...................70.45389% balance.......................43.45304% offense.......................30.61785% sand..........................26.93037% semistall.....................11.41707% hyperoffense.................. 8.93982% stall......................... 5.57222% voltturn...................... 4.48706% sun........................... 2.73535% choice........................ 1.49257% multiweather.................. 1.02281% sandstall..................... 1.00292% rain.......................... 0.79875% dragmag....................... 0.49066% sandoffense................... 0.46923% trickroom..................... 0.20010% hail.......................... 0.10446% monotype...................... 0.07991% rainoffense................... 0.06190% sunoffense.................... 0.03001% trickhail..................... 0.02813% monodragon.................... 0.02116% monograss..................... 0.01168% monopoison.................... 0.01030% monoice....................... 0.00756% monoflying.................... 0.00651% monowater..................... 0.00626% monofire...................... 0.00458% monosteel..................... 0.00381% monobug....................... 0.00270% sunstall...................... 0.00265% monoground.................... 0.00205% monoghost..................... 0.00153% monopsychic................... 0.00122% tailwind...................... 0.00070% rainstall..................... 0.00031% mononormal.................... 0.00026% monoelectric.................. 0.00016% monorock...................... 0.00009% monofighting.................. 0.00007% monodark...................... 0.00006% monofairy..................... 0.00002% hailoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.189) -2.0|## |## -1.5|####### |####### -1.0|##### |########### -0.5|##################### |###################### 0.0|############################## |############################# +0.5|######################## |####################### +1.0|############## |############# +1.5|###### |##### +2.0|##### |# +2.5|# | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%