weatherless...................68.87172% offense.......................50.55641% hyperoffense..................23.36940% sun...........................21.68470% balance.......................21.37558% rain..........................11.15920% monotype...................... 8.97991% multiweather.................. 7.10974% batonpass..................... 5.45595% sand.......................... 3.78671% semistall..................... 2.67388% sunoffense.................... 2.58114% stall......................... 2.02473% hail.......................... 1.79289% mononormal.................... 1.71561% voltturn...................... 1.42195% monoflying.................... 1.14374% rainoffense................... 1.08192% monoghost..................... 0.98918% choice........................ 0.85008% monoground.................... 0.83462% monodragon.................... 0.83462% monowater..................... 0.77280% monopsychic................... 0.71097% monofighting.................. 0.60278% trapper....................... 0.46368% monorock...................... 0.43277% sandoffense................... 0.40185% monopoison.................... 0.38640% dragmag....................... 0.38640% monodark...................... 0.34003% monograss..................... 0.32457% monobug....................... 0.32457% monofairy..................... 0.32457% monosteel..................... 0.29366% monoice....................... 0.29366% trickroom..................... 0.26275% hailoffense................... 0.21638% monoelectric.................. 0.15456% monofire...................... 0.13910% rainstall..................... 0.09274% sandstall..................... 0.06182% tricksun...................... 0.03091% sunstall...................... 0.01546% gravity....................... 0.01546% tailwind...................... 0.01546% Stalliness (mean: -0.431) -2.5|## |# -2.0|#### |####### -1.5|######## |################# -1.0|############################# |############################## -0.5|############################# |############################ 0.0|###################### |################# +0.5|########## |######### +1.0|##### |## +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%