weatherless...................61.49616% offense.......................47.66813% sun...........................30.27078% hyperoffense..................25.72438% balance.......................20.77640% rain..........................14.01245% multiweather.................. 9.52621% monotype...................... 6.60462% sunoffense.................... 4.29679% batonpass..................... 3.70402% semistall..................... 3.21233% sand.......................... 2.81373% stall......................... 2.61876% voltturn...................... 1.44942% choice........................ 1.40972% rainoffense................... 1.36656% hail.......................... 1.08610% monoghost..................... 0.98239% monopsychic................... 0.92219% monoflying.................... 0.80248% monoground.................... 0.77081% mononormal.................... 0.74855% monowater..................... 0.53364% monopoison.................... 0.42918% monofighting.................. 0.42798% monodragon.................... 0.31925% sandoffense................... 0.30375% monodark...................... 0.25870% monorock...................... 0.24959% trapper....................... 0.24671% monosteel..................... 0.22966% trickroom..................... 0.22735% monofairy..................... 0.20941% dragmag....................... 0.17846% monograss..................... 0.17445% rainstall..................... 0.17290% monoice....................... 0.16966% monobug....................... 0.16589% sandstall..................... 0.12411% hailoffense................... 0.12295% monoelectric.................. 0.08874% monofire...................... 0.06032% tricksun...................... 0.03770% sunstall...................... 0.03103% gravity....................... 0.03103% tailwind...................... 0.00825% Stalliness (mean: -0.451) -2.5|## |# -2.0|#### |########## -1.5|######### |##################### -1.0|############################## |############################# -0.5|############################## |######################### 0.0|###################### |################ +0.5|######### |########### +1.0|#### |#### +1.5|## |### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%