sun...........................51.87408% offense.......................48.18242% weatherless...................40.93417% hyperoffense..................27.73980% rain..........................17.11994% balance.......................16.70271% multiweather..................11.39386% sunoffense.................... 7.20190% semistall..................... 4.88528% batonpass..................... 2.72232% stall......................... 2.48980% monotype...................... 2.44177% rainoffense................... 1.88363% choice........................ 1.58020% sand.......................... 1.05719% monopsychic................... 0.89962% monoghost..................... 0.82563% rainstall..................... 0.50498% hail.......................... 0.41505% sandstall..................... 0.40399% voltturn...................... 0.25110% monofighting.................. 0.24251% sandoffense................... 0.16593% mononormal.................... 0.14240% hailoffense................... 0.13575% trickroom..................... 0.12869% monoground.................... 0.12507% tricksun...................... 0.10100% sunstall...................... 0.10100% gravity....................... 0.10100% monoflying.................... 0.07942% trapper....................... 0.04584% monopoison.................... 0.04477% monorock...................... 0.03357% monofire...................... 0.03353% monobug....................... 0.03306% monodark...................... 0.02786% dragmag....................... 0.02374% monowater..................... 0.01724% monodragon.................... 0.00532% tailwind...................... 0.00209% monograss..................... 0.00202% monosteel..................... 0.00157% monoelectric.................. 0.00153% monofairy..................... 0.00105% monoice....................... 0.00068% Stalliness (mean: -0.525) -2.5|##### |## -2.0|### |####### -1.5|########## |############### -1.0|############################## |########################## -0.5|###################### |############## 0.0|########## |########### +0.5|####### |######## +1.0|### |######## +1.5| |## +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%