balance.......................55.52849% weatherless...................47.47310% offense.......................36.60020% rain..........................29.56434% sun...........................21.88788% trickroom.....................18.84339% tailwind...................... 6.58602% hyperoffense.................. 5.08905% semistall..................... 2.78121% sand.......................... 1.43495% multiweather.................. 0.53804% voltturn...................... 0.21274% hail.......................... 0.17777% monotype...................... 0.14867% monowater..................... 0.12040% tricksun...................... 0.04606% choice........................ 0.03462% monoghost..................... 0.02514% monofire...................... 0.00215% stall......................... 0.00105% sandstall..................... 0.00105% monoice....................... 0.00098% monoelectric.................. 0.00000% monodragon.................... 0.00000% sunoffense.................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.020) |#### -1.0|################### |######### -0.5|## |########### 0.0|################ |############################## +0.5|########### |##################### +1.0|### |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.78%