offense.......................66.07230% weatherless...................47.83882% rain..........................31.66991% balance.......................19.56355% sun...........................19.45256% hyperoffense.................. 8.70205% sand.......................... 6.68731% sandoffense................... 6.58377% semistall..................... 5.66210% multiweather.................. 5.64860% trickroom..................... 1.10829% choice........................ 0.00000% sunoffense.................... 0.00000% hail.......................... 0.00000% Stalliness (mean: -0.351) -1.5| |####### -1.0|# |############################## -0.5|####### |################# 0.0|##### |#### +0.5|# |###### +1.0|##### | more negative = more offensive, more positive = more stall one # = 1.20%