offense.......................50.81279% weatherless...................46.22444% sun...........................39.69586% rain..........................27.53015% balance.......................20.76560% hyperoffense..................20.00524% multiweather..................18.06502% stall......................... 4.64080% sand.......................... 3.90666% semistall..................... 3.77556% sunoffense.................... 3.72313% monotype...................... 2.20241% sunstall...................... 1.83534% rainoffense................... 1.67803% hail.......................... 0.78658% trickroom..................... 0.78658% tricksun...................... 0.62926% trickrain..................... 0.60304% sandstall..................... 0.55060% choice........................ 0.52438% sandoffense................... 0.47195% trapper....................... 0.44573% monopsychic................... 0.39329% dragmag....................... 0.34085% monograss..................... 0.28841% monoghost..................... 0.20975% monobug....................... 0.18353% monowater..................... 0.15732% voltturn...................... 0.15732% tailwind...................... 0.15732% monosteel..................... 0.15732% monorock...................... 0.15732% monoflying.................... 0.13110% monopoison.................... 0.10488% mononormal.................... 0.10488% monodark...................... 0.07866% monoelectric.................. 0.07866% gravity....................... 0.05244% monofighting.................. 0.05244% monoground.................... 0.05244% rainstall..................... 0.05244% monodragon.................... 0.02622% monofire...................... 0.02622% monofairy..................... 0.02622% monoice....................... 0.02622% Stalliness (mean: -0.305) |#### -1.5|######## |############### -1.0|###################### |######################### -0.5|############################## |###################### 0.0|##################### |############### +0.5|######## |##### +1.0|#### |#### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.52%