sun...........................52.55024% offense.......................45.62921% weatherless...................34.59292% rain..........................33.80770% multiweather..................24.82192% balance.......................21.52903% hyperoffense..................21.08790% stall......................... 6.95478% semistall..................... 4.79908% sunoffense.................... 4.08532% sand.......................... 3.21100% sunstall...................... 2.97366% rainoffense................... 1.94797% trickroom..................... 1.12337% tricksun...................... 1.08547% trickrain..................... 1.06581% monotype...................... 0.96191% sandstall..................... 0.83969% hail.......................... 0.69597% choice........................ 0.50876% trapper....................... 0.37492% monopsychic................... 0.32162% sandoffense................... 0.30019% dragmag....................... 0.26471% monobug....................... 0.15763% monoflying.................... 0.12472% monoghost..................... 0.11865% rainstall..................... 0.09609% gravity....................... 0.09607% monorock...................... 0.06000% monowater..................... 0.05346% monofighting.................. 0.03487% monopoison.................... 0.02384% voltturn...................... 0.02232% monograss..................... 0.01922% monodark...................... 0.01814% monofairy..................... 0.01788% tailwind...................... 0.01187% monofire...................... 0.01158% mononormal.................... 0.00989% monosteel..................... 0.00919% monodragon.................... 0.00543% monoground.................... 0.00376% monoice....................... 0.00004% monoelectric.................. 0.00000% Stalliness (mean: -0.229) |#### -1.5|########## |##################### -1.0|######################## |############################# -0.5|############################## |##################### 0.0|######################## |################ +0.5|########## |######### +1.0|#### |###### +1.5|####### |#### +2.0|# |## +2.5| |## +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.44%