sun...........................66.45973% offense.......................41.96705% rain..........................34.39198% multiweather..................28.53907% weatherless...................22.57344% balance.......................22.16449% hyperoffense..................14.75218% stall.........................12.71645% semistall..................... 8.39983% sunstall...................... 4.40842% sunoffense.................... 3.93372% sand.......................... 3.77307% trickroom..................... 2.64281% tricksun...................... 2.64226% trickrain..................... 2.63811% sandstall..................... 1.47157% hail.......................... 1.34092% rainoffense................... 1.22085% dragmag....................... 0.29809% sandoffense................... 0.29600% rainstall..................... 0.28935% gravity....................... 0.27768% trapper....................... 0.12535% choice........................ 0.08289% monotype...................... 0.06261% monowater..................... 0.02336% monopsychic................... 0.02004% monobug....................... 0.01263% monoghost..................... 0.00485% monofighting.................. 0.00117% voltturn...................... 0.00061% monosteel..................... 0.00032% mononormal.................... 0.00011% monodragon.................... 0.00008% monopoison.................... 0.00001% tailwind...................... 0.00001% monorock...................... 0.00001% monoground.................... 0.00001% monoelectric.................. 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.046) |##### -1.5|########## |################ -1.0|############## |############################ -0.5|########################## |########################## 0.0|############################## |############ +0.5|######### |############# +1.0|####### |############## +1.5|########## |######## +2.0|#### |###### +2.5| |#### +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%