weatherless...................77.25594% offense.......................44.35047% balance.......................30.03157% hyperoffense..................18.49723% rain..........................10.99529% sun...........................10.81065% voltturn......................10.66472% stall......................... 3.56186% semistall..................... 3.55888% sunoffense.................... 1.78688% choice........................ 1.52481% multiweather.................. 1.51885% rainoffense................... 1.51290% hail.......................... 1.48014% monotype...................... 1.32825% sand.......................... 1.04235% trickroom..................... 0.87855% monopoison.................... 0.47650% rainstall..................... 0.15486% dragmag....................... 0.15189% monoghost..................... 0.14593% monowater..................... 0.13997% trickrain..................... 0.13402% hailoffense................... 0.10126% monodragon.................... 0.09232% monoelectric.................. 0.08637% monobug....................... 0.06254% monoice....................... 0.06254% monofire...................... 0.05658% monoflying.................... 0.05658% mononormal.................... 0.05658% tricksun...................... 0.04467% sandoffense................... 0.04169% tailwind...................... 0.04169% monofighting.................. 0.04169% trapper....................... 0.04169% monofairy..................... 0.03872% monosteel..................... 0.03574% monoground.................... 0.03574% gravity....................... 0.02978% monograss..................... 0.02680% monopsychic................... 0.02085% sunstall...................... 0.01787% monodark...................... 0.01787% monorock...................... 0.01787% sandstall..................... 0.00596% allweather.................... 0.00596% Stalliness (mean: -0.220) -2.0|### |###### -1.5|########### |################# -1.0|###################### |######################### -0.5|############################## |############################## 0.0|############################# |####################### +0.5|################### |############# +1.0|######## |#### +1.5|## |# +2.0|# |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%