weatherless...................78.01344% balance.......................48.28677% offense.......................19.99753% voltturn......................19.23200% hyperoffense..................14.28831% rain..........................13.44670% semistall.....................11.16725% sun........................... 6.95297% stall......................... 6.26015% sunoffense.................... 1.70877% hail.......................... 1.47176% choice........................ 1.02088% rainoffense................... 0.80392% sand.......................... 0.64914% multiweather.................. 0.53401% gravity....................... 0.41994% trickroom..................... 0.35445% sunstall...................... 0.28053% dragmag....................... 0.08126% monotype...................... 0.02401% rainstall..................... 0.01800% hailoffense................... 0.01166% monofire...................... 0.00889% monoelectric.................. 0.00367% monoice....................... 0.00282% monopoison.................... 0.00242% trickrain..................... 0.00176% monoflying.................... 0.00162% monofairy..................... 0.00149% monoghost..................... 0.00124% monorock...................... 0.00079% monodark...................... 0.00078% tricksun...................... 0.00076% monobug....................... 0.00055% monodragon.................... 0.00021% monopsychic................... 0.00015% monosteel..................... 0.00011% monofighting.................. 0.00007% monowater..................... 0.00005% tailwind...................... 0.00002% sandstall..................... 0.00001% monograss..................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.234) -2.0| |####### -1.5|####### |######## -1.0|######### |####### -0.5|########## |######## 0.0|################## |############### +0.5|############################## |#################### +1.0|############### |########## +1.5|####### |#### +2.0|# |# +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.55%