offense.......................66.47557% weatherless...................60.08488% balance.......................27.78572% sun...........................15.46545% sand..........................13.56523% hail.......................... 9.15412% hyperoffense.................. 4.99160% trickroom..................... 3.91195% rain.......................... 3.56824% multiweather.................. 1.81298% tricksun...................... 1.44501% tailwind...................... 1.22790% monotype...................... 0.74120% semistall..................... 0.70906% sunoffense.................... 0.55754% voltturn...................... 0.51621% sandoffense................... 0.39028% rainoffense................... 0.34961% tricksand..................... 0.29845% hailoffense................... 0.24794% monowater..................... 0.12331% trickhail..................... 0.09904% monobug....................... 0.09052% monoice....................... 0.08461% monofairy..................... 0.07674% monoelectric.................. 0.06428% monofire...................... 0.05379% batonpass..................... 0.04919% monopoison.................... 0.04657% monopsychic................... 0.04460% stall......................... 0.03804% monodragon.................... 0.03739% mononormal.................... 0.03673% gravity....................... 0.02886% monoghost..................... 0.02820% trapper....................... 0.02165% dragmag....................... 0.01968% monosteel..................... 0.01705% monodark...................... 0.01443% trickrain..................... 0.01246% monoground.................... 0.00787% rainstall..................... 0.00656% monograss..................... 0.00525% monofighting.................. 0.00525% monorock...................... 0.00394% sandstall..................... 0.00197% sunstall...................... 0.00066% monoflying.................... 0.00066% Stalliness (mean: -0.250) -1.5|# |### -1.0|######## |################## -0.5|############################ |############################## 0.0|######################## |################ +0.5|######## |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.71%