offense.......................68.17891% weatherless...................58.39782% balance.......................27.19893% sun...........................15.98902% sand..........................14.36081% hail..........................10.15111% hyperoffense.................. 4.19800% trickroom..................... 3.98436% rain.......................... 2.89354% multiweather.................. 1.77775% tricksun...................... 1.52840% tailwind...................... 1.09935% sunoffense.................... 0.66757% monotype...................... 0.47740% voltturn...................... 0.44140% semistall..................... 0.39779% sandoffense................... 0.33625% tricksand..................... 0.28357% hailoffense................... 0.24291% rainoffense................... 0.23168% trickhail..................... 0.09173% monowater..................... 0.08750% monofairy..................... 0.06582% monobug....................... 0.05634% monoice....................... 0.05555% monodragon.................... 0.03820% monopoison.................... 0.03805% stall......................... 0.02637% monofire...................... 0.02571% dragmag....................... 0.02473% monopsychic................... 0.02319% mononormal.................... 0.01892% monoelectric.................. 0.01794% gravity....................... 0.01755% monosteel..................... 0.01212% monoghost..................... 0.01193% trickrain..................... 0.01115% batonpass..................... 0.01085% trapper....................... 0.01002% monodark...................... 0.00971% rainstall..................... 0.00707% monoground.................... 0.00657% monograss..................... 0.00429% monofighting.................. 0.00328% monorock...................... 0.00226% sandstall..................... 0.00102% sunstall...................... 0.00023% monoflying.................... 0.00004% Stalliness (mean: -0.252) -1.5|# |## -1.0|####### |################# -0.5|########################### |############################## 0.0|######################## |################ +0.5|####### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.74%