offense.......................70.40354% weatherless...................54.35508% balance.......................24.86582% sand..........................17.37013% sun...........................16.17463% hail..........................11.75557% hyperoffense.................. 4.53410% trickroom..................... 2.32679% rain.......................... 2.13199% multiweather.................. 1.78223% sunoffense.................... 1.52881% tricksun...................... 0.94284% tailwind...................... 0.74239% hailoffense................... 0.40854% voltturn...................... 0.31535% tricksand..................... 0.22671% semistall..................... 0.19117% monotype...................... 0.18350% sandoffense................... 0.15136% rainoffense................... 0.06739% monowater..................... 0.06188% trickhail..................... 0.05796% monobug....................... 0.03938% dragmag....................... 0.02233% monodragon.................... 0.01705% mononormal.................... 0.01567% monofire...................... 0.01495% monofairy..................... 0.01186% monoice....................... 0.01024% trickrain..................... 0.00855% stall......................... 0.00536% monopoison.................... 0.00484% monoghost..................... 0.00276% monoground.................... 0.00190% gravity....................... 0.00139% rainstall..................... 0.00126% monofighting.................. 0.00102% monorock...................... 0.00093% monoelectric.................. 0.00046% monosteel..................... 0.00045% batonpass..................... 0.00031% monodark...................... 0.00010% sandstall..................... 0.00008% trapper....................... 0.00002% sunstall...................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.266) -1.5|# |### -1.0|###### |############## -0.5|########################## |############################## 0.0|###################### |############### +0.5|###### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.80%