offense.......................71.06664% weatherless...................59.66322% balance.......................25.37197% sand..........................18.66188% hail..........................12.68558% sun........................... 9.49185% hyperoffense.................. 3.42858% trickroom..................... 1.34659% multiweather.................. 1.04538% hailoffense................... 0.57517% tricksun...................... 0.55096% rain.......................... 0.54502% tailwind...................... 0.32450% sunoffense.................... 0.20964% voltturn...................... 0.18479% semistall..................... 0.13089% tricksand..................... 0.10836% monotype...................... 0.10209% sandoffense................... 0.08580% monowater..................... 0.05334% trickhail..................... 0.03309% rainoffense................... 0.03136% monobug....................... 0.02151% monofire...................... 0.01604% monodragon.................... 0.00407% dragmag....................... 0.00271% monoice....................... 0.00227% stall......................... 0.00192% monofairy..................... 0.00166% monoghost..................... 0.00109% gravity....................... 0.00099% trickrain..................... 0.00098% monoground.................... 0.00080% monopoison.................... 0.00064% monorock...................... 0.00027% mononormal.................... 0.00021% monofighting.................. 0.00008% monosteel..................... 0.00007% batonpass..................... 0.00004% monoelectric.................. 0.00003% monodark...................... 0.00002% rainstall..................... 0.00001% trapper....................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.233) -1.5| |## -1.0|##### |############# -0.5|########################### |############################## 0.0|###################### |################# +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.80%