weatherless...................71.28786% offense.......................52.49923% hyperoffense..................31.63776% sand..........................20.15023% balance.......................13.35970% sun........................... 5.36369% sandoffense................... 4.51644% voltturn...................... 2.60874% hail.......................... 2.38069% rain.......................... 2.00847% semistall..................... 1.51480% monotype...................... 1.51422% batonpass..................... 1.43791% sunoffense.................... 1.41315% multiweather.................. 1.18656% stall......................... 0.98851% hailoffense................... 0.69842% trickroom..................... 0.64104% rainoffense................... 0.52163% sandstall..................... 0.31135% monoice....................... 0.19834% monodark...................... 0.16397% monoghost..................... 0.15145% monobug....................... 0.13980% monowater..................... 0.13776% tricksun...................... 0.13543% monofairy..................... 0.11301% monodragon.................... 0.10398% monosteel..................... 0.10106% tailwind...................... 0.09495% gravity....................... 0.07718% monopsychic................... 0.07048% monograss..................... 0.05883% mononormal.................... 0.05854% monopoison.................... 0.05155% monoflying.................... 0.05010% monofire...................... 0.04136% dragmag....................... 0.03961% monoelectric.................. 0.03495% tricksand..................... 0.03000% monofighting.................. 0.02330% trapper....................... 0.01631% monorock...................... 0.00903% monoground.................... 0.00903% trickrain..................... 0.00379% hailstall..................... 0.00379% rainstall..................... 0.00320% sunstall...................... 0.00204% Stalliness (mean: -0.631) -2.0|## |###### -1.5|############## |###################### -1.0|############################## |############################## -0.5|########################## |#################### 0.0|############# |########## +0.5|##### |### +1.0|## |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%