weatherless...................64.09210% offense.......................59.12231% sand..........................33.57971% hyperoffense..................23.21560% balance.......................13.48878% sandoffense................... 4.47991% semistall..................... 2.38167% stall......................... 1.79164% sun........................... 1.34650% trickroom..................... 0.91390% voltturn...................... 0.89811% rain.......................... 0.61051% batonpass..................... 0.59719% hail.......................... 0.58397% sunoffense.................... 0.47708% rainoffense................... 0.34519% monotype...................... 0.29332% sandstall..................... 0.25266% hailoffense................... 0.21986% multiweather.................. 0.21272% monodark...................... 0.14255% tricksun...................... 0.04332% monobug....................... 0.04238% monoice....................... 0.03313% dragmag....................... 0.02384% tailwind...................... 0.02028% monofire...................... 0.01712% mononormal.................... 0.01102% monopoison.................... 0.01007% monoghost..................... 0.00971% trapper....................... 0.00963% monowater..................... 0.00897% monoflying.................... 0.00592% monoelectric.................. 0.00539% monodragon.................... 0.00382% gravity....................... 0.00190% monofairy..................... 0.00130% monorock...................... 0.00086% monosteel..................... 0.00046% monograss..................... 0.00032% trickrain..................... 0.00029% monofighting.................. 0.00024% monoground.................... 0.00003% hailstall..................... 0.00002% monopsychic................... 0.00002% tricksand..................... 0.00002% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.526) -2.0|# |#### -1.5|######## |############## -1.0|#################### |########################## -0.5|############################## |################# 0.0|######## |######### +0.5|#### |## +1.0|## |## +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%