weatherless...................63.27583% offense.......................58.20685% balance.......................30.02869% sun...........................14.24088% sand..........................11.37787% hyperoffense.................. 9.18034% trickroom..................... 7.93861% rain.......................... 7.64164% hail.......................... 5.07822% monotype...................... 3.64682% tricksun...................... 2.60863% semistall..................... 2.21863% tailwind...................... 2.11475% multiweather.................. 1.48867% voltturn...................... 1.27347% sunoffense.................... 0.86941% monoice....................... 0.82681% sandoffense................... 0.81878% monowater..................... 0.60700% rainoffense................... 0.54150% choice........................ 0.40447% stall......................... 0.36549% tricksand..................... 0.32872% monofairy..................... 0.30340% batonpass..................... 0.29456% monoelectric.................. 0.26161% monopoison.................... 0.25859% monoghost..................... 0.24312% hailoffense................... 0.22524% monofire...................... 0.17139% monobug....................... 0.17099% monograss..................... 0.14045% trickrain..................... 0.14025% trickhail..................... 0.12076% mononormal.................... 0.11413% monosteel..................... 0.11011% monodragon.................... 0.09805% monodark...................... 0.08620% monopsychic................... 0.07374% gravity....................... 0.07274% monofighting.................. 0.06168% sandstall..................... 0.04742% monoground.................... 0.04581% monorock...................... 0.04240% dragmag....................... 0.03918% monoflying.................... 0.03597% rainstall..................... 0.02451% sunstall...................... 0.01628% trapper....................... 0.01246% hailstall..................... 0.01125% allweather.................... 0.00241% swagplay...................... 0.00060% Stalliness (mean: -0.236) |# -1.5|## |####### -1.0|############## |###################### -0.5|############################ |############################## 0.0|########################## |################### +0.5|############# |####### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.57%