offense.......................63.33232% weatherless...................52.62682% balance.......................30.16807% sun...........................26.44908% trickroom.....................14.90875% sand..........................13.39945% tricksun...................... 8.25412% rain.......................... 5.45094% hyperoffense.................. 5.20101% hail.......................... 4.02962% tailwind...................... 2.41571% multiweather.................. 1.63808% sunoffense.................... 1.15551% semistall..................... 1.07461% monotype...................... 1.00961% voltturn...................... 0.97549% rainoffense................... 0.58978% tricksand..................... 0.51710% monoice....................... 0.37700% choice........................ 0.34635% sandoffense................... 0.26459% monowater..................... 0.23489% stall......................... 0.22399% trickrain..................... 0.12475% monoelectric.................. 0.09465% hailoffense................... 0.08430% monofairy..................... 0.07499% trickhail..................... 0.05511% monopsychic................... 0.04322% dragmag....................... 0.04104% monoghost..................... 0.03854% gravity....................... 0.03584% monodark...................... 0.02257% monopoison.................... 0.02110% monoflying.................... 0.01987% monofire...................... 0.01962% batonpass..................... 0.01708% monofighting.................. 0.01143% monosteel..................... 0.01074% monoground.................... 0.01055% monobug....................... 0.00943% monodragon.................... 0.00879% sandstall..................... 0.00805% monorock...................... 0.00718% allweather.................... 0.00649% mononormal.................... 0.00367% swagplay...................... 0.00259% sunstall...................... 0.00207% monograss..................... 0.00139% rainstall..................... 0.00069% trapper....................... 0.00057% hailstall..................... 0.00008% Stalliness (mean: -0.209) | -1.5|# |### -1.0|########## |################ -0.5|######################### |############################## 0.0|######################### |################# +0.5|########## |###### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.69%