offense.......................71.27552% weatherless...................56.44181% sun...........................27.38959% balance.......................26.10619% trickroom.....................13.15921% sand..........................11.89609% tricksun...................... 7.32629% rain.......................... 2.33114% hail.......................... 2.32217% hyperoffense.................. 2.05126% voltturn...................... 1.32366% tailwind...................... 1.21576% semistall..................... 0.55723% multiweather.................. 0.36063% monotype...................... 0.29874% rainoffense................... 0.11866% tricksand..................... 0.11756% monoice....................... 0.11285% choice........................ 0.10831% sunoffense.................... 0.09716% sandoffense................... 0.09043% trickrain..................... 0.06879% monowater..................... 0.05790% dragmag....................... 0.04845% monoelectric.................. 0.04829% hailoffense................... 0.04338% trickhail..................... 0.02973% monofairy..................... 0.01476% monoghost..................... 0.01463% monopsychic................... 0.01103% stall......................... 0.00980% monoflying.................... 0.00857% gravity....................... 0.00653% monofire...................... 0.00592% monosteel..................... 0.00544% batonpass..................... 0.00543% monopoison.................... 0.00502% sandstall..................... 0.00485% monobug....................... 0.00303% mononormal.................... 0.00288% monoground.................... 0.00243% monodark...................... 0.00204% swagplay...................... 0.00176% monodragon.................... 0.00157% monorock...................... 0.00155% sunstall...................... 0.00087% monofighting.................. 0.00044% monograss..................... 0.00040% rainstall..................... 0.00017% allweather.................... 0.00004% trapper....................... 0.00003% hailstall..................... 0.00000% Stalliness (mean: -0.248) | -1.5| |# -1.0|#### |################### -0.5|############################## |############################## 0.0|##################### |############## +0.5|######## |## +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 0.76%