weatherless...................82.92352% offense.......................53.37590% balance.......................34.56731% trickroom..................... 8.67409% hyperoffense.................. 8.32767% sun........................... 6.88765% hail.......................... 5.63103% semistall..................... 3.30797% sand.......................... 3.27401% rain.......................... 1.68455% monotype...................... 1.67776% sunoffense.................... 1.27700% monoice....................... 0.52982% voltturn...................... 0.52303% choice........................ 0.46189% batonpass..................... 0.44152% stall......................... 0.42114% trickhail..................... 0.36001% monowater..................... 0.29887% multiweather.................. 0.27170% tricksand..................... 0.25132% tailwind...................... 0.20378% sandoffense................... 0.14944% monofighting.................. 0.14264% hailoffense................... 0.14264% monopoison.................... 0.11547% dragmag....................... 0.10868% monoelectric.................. 0.10189% rainoffense................... 0.08830% monograss..................... 0.08830% gravity....................... 0.08830% monobug....................... 0.08830% monofairy..................... 0.08830% monopsychic................... 0.06793% tricksun...................... 0.04755% mononormal.................... 0.04755% sunstall...................... 0.03396% monosteel..................... 0.03396% monoground.................... 0.03396% monoghost..................... 0.02038% monoflying.................... 0.02038% trapper....................... 0.01359% trickrain..................... 0.00679% rainstall..................... 0.00679% monofire...................... 0.00679% Stalliness (mean: -0.145) |# -1.5|### |###### -1.0|############# |##################### -0.5|############################# |############################## 0.0|############################## |####################### +0.5|############### |########### +1.0|####### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.52%