weatherless...................84.73277% offense.......................55.98106% balance.......................31.89855% trickroom.....................16.90846% hyperoffense..................10.05793% hail.......................... 8.48492% sun........................... 4.39821% semistall..................... 1.97902% sunoffense.................... 1.81764% sand.......................... 1.76912% monotype...................... 1.33821% trickhail..................... 0.72144% rain.......................... 0.68311% monoice....................... 0.61688% dragmag....................... 0.44559% monofighting.................. 0.42804% voltturn...................... 0.26849% choice........................ 0.21214% tailwind...................... 0.17650% tricksand..................... 0.17321% sandoffense................... 0.17010% monopoison.................... 0.14644% mononormal.................... 0.08853% stall......................... 0.08344% batonpass..................... 0.05824% hailoffense................... 0.05143% gravity....................... 0.04881% multiweather.................. 0.04456% monoghost..................... 0.04250% rainoffense................... 0.01143% monograss..................... 0.00822% monobug....................... 0.00619% sunstall...................... 0.00424% monowater..................... 0.00111% monoelectric.................. 0.00028% tricksun...................... 0.00015% monopsychic................... 0.00002% monofairy..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.186) | -1.5|# |###### -1.0|############### |################# -0.5|######################## |############################## 0.0|############################ |######################## +0.5|########### |######### +1.0|### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%