weatherless...................78.69702% offense.......................51.36562% hyperoffense..................34.36126% balance.......................13.73919% hail..........................10.79538% sun........................... 6.29954% hailoffense................... 5.36612% sunoffense.................... 3.83117% sand.......................... 3.54236% voltturn...................... 1.53903% rain.......................... 1.05882% monotype...................... 0.93803% trickroom..................... 0.58000% rainoffense................... 0.47676% semistall..................... 0.40538% multiweather.................. 0.37009% choice........................ 0.32273% sandoffense................... 0.22728% monodark...................... 0.20672% monowater..................... 0.12979% stall......................... 0.12856% monofighting.................. 0.11796% monobug....................... 0.09114% monoground.................... 0.07861% monopoison.................... 0.07078% mononormal.................... 0.06928% dragmag....................... 0.04334% sandstall..................... 0.03235% monoice....................... 0.03117% monofire...................... 0.03063% monoghost..................... 0.02836% monopsychic................... 0.02525% trapper....................... 0.02276% monoflying.................... 0.02019% monodragon.................... 0.01665% monograss..................... 0.01601% monofairy..................... 0.01410% monosteel..................... 0.01192% monorock...................... 0.01165% tailwind...................... 0.00308% tricksand..................... 0.00276% monoelectric.................. 0.00239% Stalliness (mean: -0.718) |# -2.0|### |######### -1.5|############### |##################### -1.0|############################## |######################### -0.5|##################### |################### 0.0|#################### |########## +0.5|### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.55%