weatherless...................77.39056% offense.......................48.21692% hyperoffense..................34.93938% balance.......................16.42014% hail..........................13.56277% hailoffense................... 7.59889% sun........................... 5.49029% sand.......................... 3.64694% sunoffense.................... 3.52563% voltturn...................... 1.39399% multiweather.................. 0.58240% rain.......................... 0.51193% monotype...................... 0.44023% semistall..................... 0.32809% trickroom..................... 0.32267% rainoffense................... 0.30745% monodark...................... 0.18130% choice........................ 0.13910% monopoison.................... 0.12384% sandoffense................... 0.09844% stall......................... 0.09547% monopsychic................... 0.03004% monofighting.................. 0.02955% monoground.................... 0.02319% mononormal.................... 0.01755% sandstall..................... 0.01324% monobug....................... 0.01163% monoghost..................... 0.00829% monowater..................... 0.00781% dragmag....................... 0.00617% monoflying.................... 0.00352% monofire...................... 0.00236% monograss..................... 0.00164% trapper....................... 0.00085% monoice....................... 0.00035% monoelectric.................. 0.00019% tailwind...................... 0.00015% monosteel..................... 0.00007% monodragon.................... 0.00003% monofairy..................... 0.00002% monorock...................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: -0.693) |# -2.0|### |########### -1.5|################## |####################### -1.0|############################## |####################### -0.5|#################### |###################### 0.0|######################### |############# +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%