weatherless...................74.70662% balance.......................34.62480% offense.......................33.47273% hyperoffense..................21.79046% sand..........................10.66410% voltturn......................10.58445% semistall..................... 6.56287% rain.......................... 6.49436% sun........................... 5.76560% stall......................... 3.54915% hail.......................... 2.72916% hailoffense................... 1.34134% sandstall..................... 1.08704% sandoffense................... 0.96648% sunoffense.................... 0.96485% trickroom..................... 0.83802% rainoffense................... 0.64390% choice........................ 0.62387% dragmag....................... 0.45438% gravity....................... 0.30935% multiweather.................. 0.30076% monotype...................... 0.20080% tailwind...................... 0.05304% monoice....................... 0.04101% monowater..................... 0.03271% monoghost..................... 0.02647% tricksun...................... 0.02564% monodark...................... 0.01896% tricksand..................... 0.01886% monofairy..................... 0.01776% monodragon.................... 0.01643% monofire...................... 0.01491% hailstall..................... 0.01355% rainstall..................... 0.01153% monosteel..................... 0.00739% trickhail..................... 0.00663% trickrain..................... 0.00537% monobug....................... 0.00491% monofighting.................. 0.00481% monoground.................... 0.00470% monopoison.................... 0.00385% trapper....................... 0.00344% mononormal.................... 0.00280% sunstall...................... 0.00196% allweather.................... 0.00146% monopsychic................... 0.00135% monoelectric.................. 0.00130% monograss..................... 0.00127% monoflying.................... 0.00125% monorock...................... 0.00056% Stalliness (mean: -0.163) -2.0|###### |############### -1.5|################ |################ -1.0|################### |#################### -0.5|######################## |########################### 0.0|############################## |############################## +0.5|########################### |##################### +1.0|############ |######## +1.5|##### |## +2.0|# |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.35%