weatherless...................76.57564% balance.......................36.44185% offense.......................25.79270% hyperoffense..................22.08487% sand..........................13.46251% semistall..................... 9.24122% voltturn...................... 8.26539% stall......................... 6.43936% rain.......................... 4.96533% sun........................... 3.57673% sandstall..................... 2.30617% hail.......................... 1.57396% sandoffense................... 0.82832% hailoffense................... 0.74057% dragmag....................... 0.71523% sunoffense.................... 0.52823% choice........................ 0.48625% trickroom..................... 0.33043% rainoffense................... 0.22679% gravity....................... 0.14930% multiweather.................. 0.14031% monotype...................... 0.08802% tailwind...................... 0.04119% monofairy..................... 0.01611% tricksun...................... 0.01517% monodark...................... 0.01381% tricksand..................... 0.01100% monowater..................... 0.01091% monodragon.................... 0.01039% monoice....................... 0.00887% monoghost..................... 0.00756% monosteel..................... 0.00500% trickhail..................... 0.00416% rainstall..................... 0.00400% hailstall..................... 0.00343% monoground.................... 0.00320% monobug....................... 0.00315% monopoison.................... 0.00276% sunstall...................... 0.00271% trickrain..................... 0.00220% allweather.................... 0.00175% monofighting.................. 0.00166% monofire...................... 0.00165% mononormal.................... 0.00129% trapper....................... 0.00072% monoelectric.................. 0.00071% monopsychic................... 0.00069% monoflying.................... 0.00052% monorock...................... 0.00026% monograss..................... 0.00023% Stalliness (mean: -0.021) -2.0|######## |################ -1.5|################# |############ -1.0|############# |########## -0.5|################## |################### 0.0|############################## |############################## +0.5|####################### |####################### +1.0|############### |########### +1.5|####### |### +2.0|## |### +2.5|#### |#### more negative = more offensive, more positive = more stall one # = 0.37%