weatherless...................96.58003% offense.......................38.59252% balance.......................36.86579% monotype......................13.08515% hyperoffense..................12.54428% semistall..................... 7.51603% batonpass..................... 6.87344% monodragon.................... 4.56873% stall......................... 4.48138% monopoison.................... 3.99435% choice........................ 3.36612% monobug....................... 3.23569% voltturn...................... 2.14675% monoghost..................... 1.68964% monoelectric.................. 1.59511% monoflying.................... 1.35937% trapper....................... 1.23253% rain.......................... 1.13680% sun........................... 0.96807% monosteel..................... 0.92978% sand.......................... 0.90705% monofire...................... 0.83166% monofairy..................... 0.62225% hail.......................... 0.54207% dragmag....................... 0.45352% monopsychic................... 0.40446% monowater..................... 0.39130% mononormal.................... 0.37694% monodark...................... 0.31112% monoice....................... 0.27403% monorock...................... 0.22856% monofighting.................. 0.22018% monograss..................... 0.17590% sunoffense.................... 0.17590% multiweather.................. 0.12924% monoground.................... 0.08975% trickroom..................... 0.07539% rainoffense................... 0.05504% hailoffense................... 0.04787% sandoffense................... 0.04188% tailwind...................... 0.03470% hailstall..................... 0.02872% rainstall..................... 0.02154% sandstall..................... 0.02034% sunstall...................... 0.01915% fear.......................... 0.01197% gravity....................... 0.01077% trickhail..................... 0.00598% trickrain..................... 0.00359% tricksun...................... 0.00359% swagplay...................... 0.00120% allweather.................... 0.00120% Stalliness (mean: -0.016) -3.0|# |# -2.0|## |####### -1.0|############# |######################### 0.0|############################## |###################### +1.0|############ |##### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%