weatherless...................97.38226% balance.......................40.20684% offense.......................36.87307% monotype......................10.07587% hyperoffense.................. 9.59314% semistall..................... 8.60809% batonpass..................... 7.76083% monodragon.................... 4.97559% stall......................... 4.71886% monopoison.................... 4.26842% choice........................ 3.67705% voltturn...................... 2.61952% monobug....................... 1.93169% trapper....................... 1.15934% monoghost..................... 1.02155% monoelectric.................. 0.98056% rain.......................... 0.87820% monoflying.................... 0.85783% sand.......................... 0.70969% sun........................... 0.70564% monosteel..................... 0.59338% dragmag....................... 0.52385% monofire...................... 0.43652% monofairy..................... 0.41084% hail.......................... 0.40317% monopsychic................... 0.25316% monowater..................... 0.23830% monodark...................... 0.20986% mononormal.................... 0.19845% sunoffense.................... 0.18721% monoice....................... 0.15434% monofighting.................. 0.12351% monorock...................... 0.11865% multiweather.................. 0.07732% monograss..................... 0.07674% monoground.................... 0.05105% hailoffense................... 0.04968% trickroom..................... 0.03445% sandoffense................... 0.03002% tailwind...................... 0.02982% rainoffense................... 0.02963% hailstall..................... 0.02855% gravity....................... 0.01258% fear.......................... 0.00953% sandstall..................... 0.00946% rainstall..................... 0.00845% sunstall...................... 0.00831% trickhail..................... 0.00313% trickrain..................... 0.00082% tricksun...................... 0.00082% swagplay...................... 0.00045% allweather.................... 0.00009% Stalliness (mean: 0.080) -3.0| |# -2.0|# |##### -1.0|########### |######################## 0.0|############################## |######################### +1.0|############## |###### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.82%