weatherless...................59.18224% offense.......................51.45619% balance.......................32.76515% sun...........................18.83859% sand..........................16.24228% hyperoffense..................10.62876% hail.......................... 7.33015% semistall..................... 3.05510% voltturn...................... 2.95028% sunoffense.................... 2.52616% multiweather.................. 2.52375% stall......................... 2.09479% trickroom..................... 1.52150% rain.......................... 1.01514% hailoffense................... 0.86678% sandstall..................... 0.77809% sandoffense................... 0.54506% monotype...................... 0.51039% choice........................ 0.44105% gravity....................... 0.31527% tricksun...................... 0.15481% monoghost..................... 0.10885% monobug....................... 0.08869% tricksand..................... 0.08466% monoice....................... 0.07902% rainoffense................... 0.07096% trickhail..................... 0.06531% monofighting.................. 0.05483% tailwind...................... 0.05160% monodark...................... 0.04112% monograss..................... 0.03951% rainstall..................... 0.03628% sunstall...................... 0.02822% monofire...................... 0.02741% trickrain..................... 0.02500% monofairy..................... 0.02096% mononormal.................... 0.01693% dragmag....................... 0.01451% monopsychic................... 0.01451% monodragon.................... 0.01371% monowater..................... 0.01048% monorock...................... 0.01048% hailstall..................... 0.00968% monopoison.................... 0.00887% monoground.................... 0.00887% monoflying.................... 0.00887% monoelectric.................. 0.00806% monosteel..................... 0.00161% Stalliness (mean: -0.161) -2.0|# |# -1.5|#### |######## -1.0|############# |################## -0.5|######################### |############################## 0.0|########################## |###################### +0.5|############### |######## +1.0|#### |### +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.55%