sand..........................44.83918% offense.......................41.32103% weatherless...................36.89215% balance.......................36.43923% sun...........................15.67365% hyperoffense..................10.95381% stall......................... 7.30744% hail.......................... 6.66359% sandstall..................... 5.26235% sunoffense.................... 4.57132% multiweather.................. 4.26391% semistall..................... 3.97848% voltturn...................... 2.54209% hailoffense................... 2.15184% trickroom..................... 1.19249% sandoffense................... 0.51796% rain.......................... 0.23146% choice........................ 0.22104% trickhail..................... 0.12437% tricksun...................... 0.10241% tricksand..................... 0.04994% gravity....................... 0.04497% monotype...................... 0.02527% monobug....................... 0.00926% rainoffense................... 0.00768% monofighting.................. 0.00589% monoice....................... 0.00321% tailwind...................... 0.00224% monoelectric.................. 0.00215% sunstall...................... 0.00201% monopoison.................... 0.00130% monoghost..................... 0.00097% monoflying.................... 0.00070% monodragon.................... 0.00050% monograss..................... 0.00043% monofairy..................... 0.00026% monowater..................... 0.00024% monofire...................... 0.00023% mononormal.................... 0.00009% hailstall..................... 0.00008% monopsychic................... 0.00003% monosteel..................... 0.00001% monodark...................... 0.00000% rainstall..................... 0.00000% monorock...................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.052) -2.0|### |## -1.5|### |##### -1.0|############ |########### -0.5|######################## |###################### 0.0|######################## |############################## +0.5|#################### |########## +1.0|### |### +1.5|### |# +2.0|## |### +2.5|####### |# more negative = more offensive, more positive = more stall one # = 0.53%