weatherless...................77.55267% offense.......................47.67018% balance.......................25.99271% hyperoffense..................22.62966% sand..........................13.69530% voltturn...................... 5.87520% rain.......................... 3.93031% sun........................... 3.91005% sandoffense................... 2.83630% semistall..................... 2.30956% trickroom..................... 1.43841% stall......................... 1.39789% hail.......................... 1.17504% monotype...................... 0.99271% choice........................ 0.66856% tricksun...................... 0.50648% sandstall..................... 0.42545% sunoffense.................... 0.42545% rainoffense................... 0.38493% monodark...................... 0.26337% multiweather.................. 0.26337% trickrain..................... 0.22285% monopsychic................... 0.18233% trapper....................... 0.18233% monograss..................... 0.10130% monobug....................... 0.10130% monosteel..................... 0.10130% monodragon.................... 0.10130% monowater..................... 0.08104% monoghost..................... 0.08104% hailoffense................... 0.08104% monofighting.................. 0.06078% monoelectric.................. 0.06078% mononormal.................... 0.06078% monofire...................... 0.04052% monopoison.................... 0.02026% dragmag....................... 0.02026% monorock...................... 0.02026% monoflying.................... 0.02026% Stalliness (mean: -0.400) -2.0|## |####### -1.5|########### |################## -1.0|######################## |############################# -0.5|######################### |############################## 0.0|######################## |######################### +0.5|########### |######## +1.0|#### |## +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%