weatherless...................76.26778% offense.......................46.06557% balance.......................28.19398% hyperoffense..................21.78214% sand..........................15.23536% voltturn...................... 6.83084% rain.......................... 4.13933% sun........................... 3.87050% sandoffense................... 3.09256% semistall..................... 2.47434% trickroom..................... 1.77766% stall......................... 1.48396% hail.......................... 0.78032% tricksun...................... 0.73192% sandstall..................... 0.52335% monotype...................... 0.51591% sunoffense.................... 0.50906% choice........................ 0.35693% trickrain..................... 0.34962% multiweather.................. 0.29327% trapper....................... 0.29317% rainoffense................... 0.28402% monodark...................... 0.15331% monopsychic................... 0.08812% hailoffense................... 0.06887% monosteel..................... 0.06668% monoghost..................... 0.05636% monograss..................... 0.05264% mononormal.................... 0.04863% monowater..................... 0.04740% monobug....................... 0.03986% monofighting.................. 0.03453% monoelectric.................. 0.02496% monofire...................... 0.02466% monodragon.................... 0.01446% dragmag....................... 0.01316% monoflying.................... 0.01216% monopoison.................... 0.00758% monorock...................... 0.00266% Stalliness (mean: -0.365) -2.0|## |######## -1.5|########### |############### -1.0|####################### |########################## -0.5|######################## |############################## 0.0|####################### |########################## +0.5|########### |######### +1.0|#### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%