weatherless...................72.56945% offense.......................39.34946% balance.......................33.59158% hyperoffense..................21.92379% sand..........................19.31305% voltturn...................... 8.37166% sun........................... 4.25100% rain.......................... 4.02324% semistall..................... 3.80224% sandoffense................... 3.28561% trickroom..................... 2.34727% stall......................... 1.33293% tricksun...................... 1.00363% sunoffense.................... 0.61638% trickrain..................... 0.55312% trapper....................... 0.52026% sandstall..................... 0.37542% multiweather.................. 0.29700% hail.......................... 0.14026% choice........................ 0.03476% rainoffense................... 0.01240% hailoffense................... 0.00995% monotype...................... 0.00071% monodark...................... 0.00041% monorock...................... 0.00023% monopsychic................... 0.00013% monosteel..................... 0.00007% monodragon.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.314) -2.0|# |############# -1.5|############# |########### -1.0|###################### |######################## -0.5|######################### |########################## 0.0|######################## |############################## +0.5|############### |########## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%