weatherless...................99.19151% offense.......................44.23907% balance.......................37.91233% voltturn......................14.72263% hyperoffense.................. 7.65465% semistall..................... 7.38666% choice........................ 5.05100% stall......................... 2.80729% trickroom..................... 1.19071% monotype...................... 0.91432% rain.......................... 0.31657% sand.......................... 0.25146% sun........................... 0.24547% monowater..................... 0.19428% dragmag....................... 0.16336% monodragon.................... 0.12645% monoghost..................... 0.11920% monoice....................... 0.10784% monodark...................... 0.07900% monoground.................... 0.05956% monobug....................... 0.05925% rainoffense................... 0.05335% monofairy..................... 0.04342% multiweather.................. 0.03861% monoelectric.................. 0.03751% monosteel..................... 0.03518% hail.......................... 0.03359% monograss..................... 0.03288% monopoison.................... 0.02948% monopsychic................... 0.02872% monofighting.................. 0.02705% mononormal.................... 0.01395% monorock...................... 0.01280% tricksun...................... 0.01126% monoflying.................... 0.00956% monofire...................... 0.00884% tailwind...................... 0.00805% sandoffense................... 0.00728% gravity....................... 0.00721% sunoffense.................... 0.00308% sandstall..................... 0.00122% Stalliness (mean: 0.015) -1.5|## |####### -1.0|############### |################## -0.5|########################## |############################# 0.0|############################## |############################ +0.5|#################### |############### +1.0|########### |####### +1.5|##### |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%