weatherless...................85.13878% offense.......................55.51772% hyperoffense..................24.20249% balance.......................17.56322% sand.......................... 8.88177% sun........................... 3.25337% monotype...................... 3.00834% batonpass..................... 2.07597% voltturn...................... 1.89589% semistall..................... 1.77692% rain.......................... 1.75102% choice........................ 1.68911% hail.......................... 1.27654% trickroom..................... 0.94370% stall......................... 0.93965% sandoffense................... 0.85831% sunoffense.................... 0.56088% rainoffense................... 0.33224% monoice....................... 0.32394% monosteel..................... 0.30978% multiweather.................. 0.28145% monoghost..................... 0.26810% monowater..................... 0.26547% monodragon.................... 0.26041% hailoffense................... 0.25413% monobug....................... 0.24098% monofairy..................... 0.23552% monofighting.................. 0.18817% monoelectric.................. 0.17482% monofire...................... 0.17462% sandstall..................... 0.16956% monopoison.................... 0.16106% monopsychic................... 0.15782% dragmag....................... 0.15580% monoflying.................... 0.12788% monodark...................... 0.11230% mononormal.................... 0.10967% monograss..................... 0.09935% monorock...................... 0.09591% monoground.................... 0.07527% tricksand..................... 0.06738% trapper....................... 0.05544% tricksun...................... 0.05423% trickrain..................... 0.02630% tailwind...................... 0.02509% gravity....................... 0.00931% sunstall...................... 0.00425% rainstall..................... 0.00384% allweather.................... 0.00142% hailstall..................... 0.00081% trickhail..................... 0.00061% swagplay...................... 0.00040% Stalliness (mean: -0.509) |# -2.0|# |#### -1.5|########## |################### -1.0|########################## |############################## -0.5|############################# |######################### 0.0|################## |############ +0.5|######## |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%