weatherless...................73.55353% offense.......................40.63954% balance.......................29.14000% sand..........................22.90615% hyperoffense..................17.05135% semistall..................... 7.70265% stall......................... 5.46646% sun........................... 2.38836% trickroom..................... 1.52791% rain.......................... 1.48797% sandstall..................... 1.16318% voltturn...................... 0.99126% choice........................ 0.89993% batonpass..................... 0.66855% multiweather.................. 0.50570% dragmag....................... 0.49901% sandoffense................... 0.40398% rainoffense................... 0.20199% hail.......................... 0.16969% trickrain..................... 0.14657% sunoffense.................... 0.14318% monotype...................... 0.09873% gravity....................... 0.08909% tricksun...................... 0.06767% hailoffense................... 0.06211% tailwind...................... 0.03804% trapper....................... 0.03652% monosteel..................... 0.02293% tricksand..................... 0.02057% monobug....................... 0.01706% monoice....................... 0.01183% monoghost..................... 0.00942% monodragon.................... 0.00906% monowater..................... 0.00883% monodark...................... 0.00639% monopoison.................... 0.00625% monofire...................... 0.00498% sunstall...................... 0.00324% monoground.................... 0.00236% monofairy..................... 0.00216% monofighting.................. 0.00154% monopsychic................... 0.00113% monoflying.................... 0.00096% mononormal.................... 0.00052% monorock...................... 0.00033% monoelectric.................. 0.00032% monograss..................... 0.00025% rainstall..................... 0.00007% hailstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.074) | -2.0|# |## -1.5|######### |################### -1.0|############################## |########################## -0.5|############################## |############################ 0.0|############################ |######################### +0.5|######################## |################ +1.0|########### |########### +1.5|######## |####### +2.0|#### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.36%