weatherless...................80.59179% offense.......................45.39083% balance.......................35.52727% hyperoffense..................13.26148% sand..........................11.00371% sun........................... 5.56662% semistall..................... 4.01252% hail.......................... 1.86493% stall......................... 1.80790% rain.......................... 1.35945% voltturn...................... 1.15036% trickroom..................... 1.06658% monotype...................... 1.03208% choice........................ 0.82792% sunoffense.................... 0.78709% sandstall..................... 0.60827% monobug....................... 0.41537% multiweather.................. 0.35623% hailoffense................... 0.24218% monoice....................... 0.22458% rainoffense................... 0.12461% sandoffense................... 0.09610% monowater..................... 0.06970% monopsychic................... 0.06547% monoghost..................... 0.05667% tricksun...................... 0.05245% gravity....................... 0.03978% rainstall..................... 0.03274% tailwind...................... 0.02886% monofighting.................. 0.02816% mononormal.................... 0.02746% monofire...................... 0.02746% monodragon.................... 0.02675% monorock...................... 0.02464% monograss..................... 0.02218% tricksand..................... 0.02182% dragmag....................... 0.02077% monodark...................... 0.01760% monoground.................... 0.01654% trickhail..................... 0.01584% monoflying.................... 0.01549% monopoison.................... 0.01408% monoelectric.................. 0.01408% monosteel..................... 0.01338% sunstall...................... 0.01197% monofairy..................... 0.00774% hailstall..................... 0.00282% trickrain..................... 0.00141% trapper....................... 0.00070% allweather.................... 0.00035% Stalliness (mean: -0.158) -2.0|## |### -1.5|###### |########### -1.0|################# |###################### -0.5|############################ |############################## 0.0|############################## |############################# +0.5|##################### |############# +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.44%