weatherless...................79.53943% offense.......................42.75860% balance.......................36.93508% hyperoffense..................13.47192% sand..........................13.01639% sun........................... 5.17861% semistall..................... 4.59219% stall......................... 2.24222% hail.......................... 1.72487% voltturn...................... 1.31123% trickroom..................... 1.08743% rain.......................... 0.98509% sandstall..................... 0.82129% choice........................ 0.79324% sunoffense.................... 0.74921% monotype...................... 0.57338% multiweather.................. 0.41871% hailoffense................... 0.24073% monobug....................... 0.23808% monoice....................... 0.14276% rainoffense................... 0.09932% sandoffense................... 0.09693% tricksun...................... 0.07050% gravity....................... 0.04318% tailwind...................... 0.04174% monopsychic................... 0.03573% monoghost..................... 0.03435% rainstall..................... 0.02317% monowater..................... 0.02245% tricksand..................... 0.01764% trickhail..................... 0.01710% mononormal.................... 0.01623% monodragon.................... 0.01428% monorock...................... 0.01347% monofighting.................. 0.01191% monofire...................... 0.01187% monodark...................... 0.00867% monoelectric.................. 0.00858% monosteel..................... 0.00825% monograss..................... 0.00784% monopoison.................... 0.00737% sunstall...................... 0.00706% monoground.................... 0.00633% dragmag....................... 0.00601% monoflying.................... 0.00465% monofairy..................... 0.00422% hailstall..................... 0.00204% trickrain..................... 0.00067% trapper....................... 0.00007% allweather.................... 0.00005% Stalliness (mean: -0.125) -2.0|### |### -1.5|####### |########### -1.0|################ |#################### -0.5|########################### |############################# 0.0|############################## |############################## +0.5|####################### |############## +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%