weatherless...................55.08828% sand..........................43.87491% offense.......................41.89189% balance.......................34.88402% semistall.....................10.43802% hyperoffense.................. 8.15988% stall......................... 4.62618% batonpass..................... 4.52651% dragmag....................... 2.85674% sandstall..................... 2.79072% sandoffense................... 2.47618% choice........................ 1.15460% monotype...................... 0.98115% rain.......................... 0.52682% sun........................... 0.51905% monowater..................... 0.18639% trapper....................... 0.13721% sunoffense.................... 0.11908% voltturn...................... 0.11261% monofire...................... 0.10485% monopoison.................... 0.10226% monobug....................... 0.10226% rainoffense................... 0.09190% monosteel..................... 0.07249% mononormal.................... 0.06860% monopsychic................... 0.06731% monoelectric.................. 0.05695% monograss..................... 0.05566% monoflying.................... 0.04789% monofighting.................. 0.03365% monoice....................... 0.03107% monorock...................... 0.02848% monodark...................... 0.02718% monoghost..................... 0.01942% monoground.................... 0.01683% multiweather.................. 0.01683% monodragon.................... 0.01165% monofairy..................... 0.00906% hail.......................... 0.00777% Stalliness (mean: 0.070) -2.0|# |# -1.5|### |####### -1.0|################## |######################## -0.5|############################## |############################ 0.0|######################### |########################### +0.5|######################## |################## +1.0|############# |########### +1.5|########## |###### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%