sand..........................50.11964% weatherless...................49.11499% offense.......................41.77510% balance.......................33.35664% semistall.....................11.27155% hyperoffense.................. 8.48558% stall......................... 5.11113% batonpass..................... 4.52685% sandstall..................... 3.50455% dragmag....................... 3.29780% sandoffense................... 2.89088% choice........................ 1.23648% monotype...................... 0.59397% rain.......................... 0.40545% sun........................... 0.36444% sunoffense.................... 0.13516% monowater..................... 0.11619% monopoison.................... 0.10395% trapper....................... 0.10069% rainoffense................... 0.09548% monofire...................... 0.07916% voltturn...................... 0.07652% monobug....................... 0.04932% mononormal.................... 0.03891% monoelectric.................. 0.03835% monopsychic................... 0.03719% monograss..................... 0.03335% monosteel..................... 0.03140% monoflying.................... 0.01945% monoice....................... 0.01295% monofighting.................. 0.01294% monodark...................... 0.00992% multiweather.................. 0.00946% monoghost..................... 0.00896% monorock...................... 0.00853% monodragon.................... 0.00758% monoground.................... 0.00715% hail.......................... 0.00494% monofairy..................... 0.00133% Stalliness (mean: 0.080) -2.0|# |# -1.5|### |####### -1.0|################### |######################### -0.5|############################## |########################## 0.0|######################## |######################### +0.5|####################### |################### +1.0|############# |############ +1.5|############ |####### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%