sand..........................62.52892% offense.......................38.83793% weatherless...................37.04187% balance.......................32.18687% semistall.....................15.91080% hyperoffense.................. 7.45981% stall......................... 5.60459% sandstall..................... 4.49318% sandoffense................... 4.00110% dragmag....................... 3.05290% batonpass..................... 2.81182% choice........................ 0.47926% rain.......................... 0.24740% sun........................... 0.18352% monotype...................... 0.10454% rainoffense................... 0.08636% monosteel..................... 0.03626% sunoffense.................... 0.03308% trapper....................... 0.03247% voltturn...................... 0.02778% monofire...................... 0.02256% monoflying.................... 0.01650% monowater..................... 0.01196% monoelectric.................. 0.00925% monodragon.................... 0.00502% monopsychic................... 0.00282% monopoison.................... 0.00236% multiweather.................. 0.00171% mononormal.................... 0.00112% monofighting.................. 0.00052% monobug....................... 0.00048% monograss..................... 0.00021% monoice....................... 0.00018% monodark...................... 0.00017% monoghost..................... 0.00009% monoground.................... 0.00005% monorock...................... 0.00001% monofairy..................... 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.178) -2.0|# |# -1.5|### |######## -1.0|################## |############################# -0.5|############################## |##################### 0.0|######################### |######################## +0.5|######################## |###################### +1.0|################# |################### +1.5|################### |######### +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.36%