sand..........................69.58661% offense.......................33.60650% balance.......................31.58562% weatherless...................30.00499% semistall.....................20.88645% hyperoffense.................. 7.72898% stall......................... 6.19245% sandoffense................... 5.45215% sandstall..................... 5.11017% dragmag....................... 3.40875% batonpass..................... 1.70689% rain.......................... 0.30881% rainoffense................... 0.25015% sun........................... 0.09983% choice........................ 0.09865% monotype...................... 0.03905% sunoffense.................... 0.02293% voltturn...................... 0.02234% monosteel..................... 0.01832% trapper....................... 0.01195% monowater..................... 0.00980% monoflying.................... 0.00554% monodragon.................... 0.00392% monofire...................... 0.00388% monoelectric.................. 0.00081% multiweather.................. 0.00024% mononormal.................... 0.00021% monopoison.................... 0.00020% monopsychic................... 0.00016% monofighting.................. 0.00005% monograss..................... 0.00003% monobug....................... 0.00003% monodark...................... 0.00001% monoice....................... 0.00001% monoghost..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.294) -2.0| |# -1.5|### |######### -1.0|################### |########################### -0.5|############################ |############## 0.0|#################### |#################### +0.5|###################### |########################## +1.0|################## |######################### +1.5|############################## |######### +2.0|#### | +2.5| more negative = more offensive, more positive = more stall one # = 0.36%