weatherless...................52.49682% offense.......................45.24026% sand..........................43.55582% hyperoffense..................29.46915% balance.......................17.56831% sandoffense...................13.11118% semistall..................... 4.27112% stall......................... 3.45116% dragmag....................... 3.14670% sandstall..................... 2.42076% rain.......................... 2.39880% hail.......................... 2.14299% voltturn...................... 1.87130% choice........................ 1.77122% rainoffense................... 1.27839% monotype...................... 1.08058% multiweather.................. 0.79720% trickroom..................... 0.65384% hailstall..................... 0.21602% sun........................... 0.20485% monowater..................... 0.20293% monosteel..................... 0.17608% tricksand..................... 0.14953% monopsychic................... 0.11692% monofighting.................. 0.11650% monoelectric.................. 0.11361% monoice....................... 0.11352% monodark...................... 0.06445% sunoffense.................... 0.06174% monoflying.................... 0.03860% monograss..................... 0.03820% monopoison.................... 0.03815% hailoffense................... 0.03654% monobug....................... 0.02960% mononormal.................... 0.02258% monofire...................... 0.01262% monorock...................... 0.01230% trickhail..................... 0.00826% tailwind...................... 0.00683% gravity....................... 0.00682% trapper....................... 0.00497% monoground.................... 0.00426% monoghost..................... 0.00252% monodragon.................... 0.00118% monofairy..................... 0.00059% Stalliness (mean: -0.445) -2.0|## |####### -1.5|############## |###################### -1.0|############################## |########################### -0.5|####################### |################### 0.0|################ |########### +0.5|######### |###### +1.0|##### |#### +1.5|### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%