sand..........................55.55012% weatherless...................41.84911% offense.......................40.01652% hyperoffense..................32.09185% sandoffense...................17.89701% balance.......................16.95410% stall......................... 5.63938% semistall..................... 5.29815% sandstall..................... 4.83946% dragmag....................... 4.33050% voltturn...................... 2.49132% choice........................ 2.03135% hail.......................... 1.85509% rain.......................... 1.70442% multiweather.................. 1.03159% rainoffense................... 0.78730% trickroom..................... 0.48325% monotype...................... 0.24577% hailstall..................... 0.19161% monofighting.................. 0.10105% tricksand..................... 0.07602% sun........................... 0.07284% monoice....................... 0.04748% sunoffense.................... 0.03618% monowater..................... 0.02810% hailoffense................... 0.02598% monoflying.................... 0.02309% monosteel..................... 0.02241% monopsychic................... 0.00920% monograss..................... 0.00567% monoelectric.................. 0.00483% gravity....................... 0.00479% monobug....................... 0.00417% trickhail..................... 0.00321% monodark...................... 0.00245% monopoison.................... 0.00217% monofire...................... 0.00089% monorock...................... 0.00088% monodragon.................... 0.00010% monoground.................... 0.00005% mononormal.................... 0.00003% trapper....................... 0.00001% monoghost..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.406) -2.0|## |######## -1.5|############### |###################### -1.0|############################## |######################### -0.5|################### |################ 0.0|############ |########## +0.5|######## |###### +1.0|####### |#### +1.5|#### |#### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%