sand..........................62.79180% offense.......................35.94509% weatherless...................35.59132% hyperoffense..................29.12127% balance.......................19.71129% sandoffense...................18.71528% stall.........................10.82667% sandstall.....................10.26155% dragmag....................... 5.65757% voltturn...................... 4.47463% semistall..................... 4.39568% choice........................ 2.82354% hail.......................... 1.09560% rain.......................... 0.79499% rainoffense................... 0.43230% monotype...................... 0.35568% monofighting.................. 0.31979% multiweather.................. 0.30453% trickroom..................... 0.14746% tricksand..................... 0.12148% hailstall..................... 0.04271% sun........................... 0.03082% sunoffense.................... 0.02687% monowater..................... 0.01534% monoflying.................... 0.00901% monoice....................... 0.00790% monopsychic................... 0.00443% gravity....................... 0.00318% hailoffense................... 0.00215% monosteel..................... 0.00072% monoelectric.................. 0.00044% monodark...................... 0.00025% trickhail..................... 0.00022% monobug....................... 0.00020% monofire...................... 0.00014% monorock...................... 0.00012% monopoison.................... 0.00010% monograss..................... 0.00001% monodragon.................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.258) -2.0|## |############# -1.5|############### |################### -1.0|############################## |######################### -0.5|#################### |################# 0.0|################## |############ +0.5|######### |####### +1.0|######### |### +1.5|#### |########### +2.0|########### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%