weatherless...................57.05898% offense.......................41.22816% balance.......................32.65598% sand..........................19.38001% rain..........................18.29371% hyperoffense..................16.75424% semistall..................... 5.93327% sun........................... 4.69460% voltturn...................... 4.55274% dragmag....................... 3.92487% stall......................... 3.42835% choice........................ 2.70721% monotype...................... 2.32760% hail.......................... 1.35689% sandoffense................... 1.33193% rainstall..................... 0.97334% rainoffense................... 0.86694% sandstall..................... 0.76448% trickroom..................... 0.75529% sunoffense.................... 0.57270% multiweather.................. 0.56220% monodragon.................... 0.27322% sunstall...................... 0.26402% monowater..................... 0.25220% monobug....................... 0.23775% monodark...................... 0.18652% monoghost..................... 0.17470% monopsychic................... 0.17207% monofire...................... 0.16551% monorock...................... 0.16157% monoice....................... 0.12479% tricksand..................... 0.11822% monoground.................... 0.11296% mononormal.................... 0.11165% hailoffense................... 0.11034% tricksun...................... 0.10377% monoelectric.................. 0.09589% monoflying.................... 0.08013% tailwind...................... 0.07487% monopoison.................... 0.07356% allweather.................... 0.07224% monosteel..................... 0.06830% hailstall..................... 0.06830% monofighting.................. 0.06699% monograss..................... 0.04466% trickhail..................... 0.01051% monofairy..................... 0.00394% trapper....................... 0.00263% gravity....................... 0.00131% trickrain..................... 0.00131% Stalliness (mean: -0.129) -2.0|## |##### -1.5|######## |#################### -1.0|#################### |######################### -0.5|########################### |############################# 0.0|############################## |######################### +0.5|##################### |################# +1.0|########### |####### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.39%