weatherless...................74.68286% balance.......................39.96249% offense.......................39.06889% sand..........................17.81839% hyperoffense..................10.62024% sun........................... 6.48030% semistall..................... 6.31820% voltturn...................... 4.31469% stall......................... 4.03018% rain.......................... 2.21731% multiweather.................. 1.55726% monotype...................... 1.20903% sandoffense................... 1.05507% dragmag....................... 0.99343% choice........................ 0.80635% sunoffense.................... 0.67901% trickroom..................... 0.51610% hail.......................... 0.36454% monodragon.................... 0.22629% sandstall..................... 0.22126% monowater..................... 0.11538% monobug....................... 0.11212% mononormal.................... 0.10239% monoflying.................... 0.08818% monograss..................... 0.08431% rainoffense................... 0.07702% monosteel..................... 0.06866% monodark...................... 0.06567% sunstall...................... 0.06401% monopsychic................... 0.06371% tricksand..................... 0.05781% monoice....................... 0.05527% monopoison.................... 0.05048% monoghost..................... 0.04601% monofire...................... 0.04240% tailwind...................... 0.04084% monorock...................... 0.03543% monofairy..................... 0.03512% monoground.................... 0.03487% monofighting.................. 0.03078% monoelectric.................. 0.02504% gravity....................... 0.01691% rainstall..................... 0.01123% hailoffense................... 0.01113% hailstall..................... 0.01002% trapper....................... 0.00149% allweather.................... 0.00034% Stalliness (mean: 0.019) -2.0|## |## -1.5|####### |########## -1.0|############# |################### -0.5|############################# |############################## 0.0|############################## |############################# +0.5|########################## |###################### +1.0|############ |####### +1.5|##### |### +2.0|## |## +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%