weatherless...................66.48502% offense.......................52.35517% hyperoffense..................21.57308% balance.......................20.86676% sun...........................20.66562% rain..........................15.42204% multiweather.................. 9.76682% monotype...................... 7.39177% batonpass..................... 6.51706% sand.......................... 5.15822% semistall..................... 3.06032% sunoffense.................... 2.21601% stall......................... 2.14468% hail.......................... 2.13065% mononormal.................... 1.66522% rainoffense................... 1.26061% choice........................ 0.88874% monoflying.................... 0.85249% voltturn...................... 0.66422% monowater..................... 0.62212% monopoison.................... 0.59405% monopsychic................... 0.55546% sandoffense................... 0.55079% monodragon.................... 0.51921% monobug....................... 0.50401% dragmag....................... 0.48998% monoground.................... 0.44320% monoghost..................... 0.42800% monosteel..................... 0.42683% monofairy..................... 0.37655% monodark...................... 0.37070% trapper....................... 0.33679% monofighting.................. 0.32509% hailoffense................... 0.32042% monorock...................... 0.29586% monoelectric.................. 0.27013% monofire...................... 0.25025% monograss..................... 0.24207% monoice....................... 0.23388% sandstall..................... 0.19295% trickroom..................... 0.16021% sunstall...................... 0.13565% tailwind...................... 0.07718% rainstall..................... 0.04911% hailstall..................... 0.01403% gravity....................... 0.00819% tricksand..................... 0.00468% trickrain..................... 0.00234% tricksun...................... 0.00234% swagplay...................... 0.00117% Stalliness (mean: -0.392) |# -2.0|### |########## -1.0|###################### |############################## 0.0|####################### |########## +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.93%